New Bad Wizard audio feature
The Hostile AI at Malgrin's Workshop expands the studio into podcast-style narrative and experimental audio.
Bad Wizard Design is the digital-production arm of Bad Wizard Studio. We create videos, podcasts, game experiences, interactive projects, trailers, audio experiments, and strange media artifacts built to feel unmistakably alive.
Need a trailer, podcast concept, interactive experience, game prototype, or something stranger? Drop us a scroll.
New releases, experiments, production notes, prototypes, and transmissions from the digital side of the workshop.
The Hostile AI at Malgrin's Workshop expands the studio into podcast-style narrative and experimental audio.
The interactive speaking-oracle concept demonstrates how character-driven AI can become part of a larger story-world experience.
Trailers, podcasts, interactive websites, web games, and digital campaign pieces are being developed alongside Games and Publishing.
Digital artifacts built with the same Bad Wizard philosophy: strong concepts, distinctive atmosphere, and enough personality to leave scorch marks.
Trailers, short-form video, cinematic promos, campaign pieces, social content, visual storytelling, and edited media packages.
Podcast concepts, branded audio, scripted segments, narration packages, show identities, and experimental sound-driven storytelling.
Small games, prototypes, interactive stories, web games, game concepts, UI experiences, and digital adaptations of physical worlds.
Web-based storytelling, experimental interfaces, campaign experiences, generators, AI-assisted tools, and digital curiosities.
Malgrin may look like he wandered out of the fifteenth century, but the bench is crowded with cameras, editing timelines, microphones, game controllers, digital art tools, and whatever device is currently humming purple.
The tools may be digital, but the process is still hand-built: idea first, system second, polish last.
Every project begins with the part people will remember: the premise, mood, mechanic, joke, fear, or visual identity.
We define the audience, format, interaction, visual language, sound, platform, and practical production needs.
Rough cuts, mockups, playable builds, sample audio, storyboards, and proof-of-concept artifacts expose weak ideas early.
Editing, polish, sound, motion, pacing, interface, and presentation are refined until the work feels deliberate and unmistakably Bad Wizard.
Bad Wizard Design exists to help ideas move between forms. A board game can become a trailer. A comic can become an animated teaser. A fictional world can become a podcast, interactive website, game prototype, or digital campaign.
The objective is not to force every idea into every medium. It is to find the medium that makes the idea hit hardest.
Looking for a digital creation? Malgrin occasionally works for outsiders. Payment in gold is appreciated. Modern currency is tolerated.
Tell us what you are trying to make, what problem the artifact needs to solve, who it is for, and how strange you are willing to let it become.
Good fits include: trailers, promotional videos, podcast concepts, branded digital content, interactive pages, small games, prototypes, creative campaigns, experimental web experiences, and cross-media storytelling.
Have something harder to classify? Even better. Describe it.
For collaborations, press, production questions, licensing, or digital experiments that probably need supervision.
Use the Hire Malgrin section for new production inquiries and digital commissions.
Design can support Bad Wizard Games, Bad Wizard Comics, and future Bad Wizard Studio properties.
Interactive stories, strange interfaces, AI experiments, game-night tools, and unusual digital artifacts are welcome.