VIDEO • PODCASTS • GAMES • INTERACTIVE MEDIA

Digital magic.
Questionable methods.

Bad Wizard Design is the digital-production arm of Bad Wizard Studio. We create videos, podcasts, game experiences, interactive projects, trailers, audio experiments, and strange media artifacts built to feel unmistakably alive.

NEW

Bad Wizard Design is taking digital commissions.

Need a trailer, podcast concept, interactive experience, game prototype, or something stranger? Drop us a scroll.

Drop a Scroll
Latest

Design News

New releases, experiments, production notes, prototypes, and transmissions from the digital side of the workshop.

New Bad Wizard audio feature

The Hostile AI at Malgrin's Workshop expands the studio into podcast-style narrative and experimental audio.

Malgrin the Oracle prototype

The interactive speaking-oracle concept demonstrates how character-driven AI can become part of a larger story-world experience.

Cross-media pipeline grows

Trailers, podcasts, interactive websites, web games, and digital campaign pieces are being developed alongside Games and Publishing.

What We Make

Digital artifacts built with the same Bad Wizard philosophy: strong concepts, distinctive atmosphere, and enough personality to leave scorch marks.

🎬
Moving Pictures

Video Production

Trailers, short-form video, cinematic promos, campaign pieces, social content, visual storytelling, and edited media packages.

🎙
Sound & Voice

Podcasts & Audio

Podcast concepts, branded audio, scripted segments, narration packages, show identities, and experimental sound-driven storytelling.

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Playable Media

Video Games

Small games, prototypes, interactive stories, web games, game concepts, UI experiences, and digital adaptations of physical worlds.

Strange Machinery

Interactive Experiences

Web-based storytelling, experimental interfaces, campaign experiences, generators, AI-assisted tools, and digital curiosities.

Malgrin working in the Bad Wizard Design studio
Inside the Workshop

Old-world imagination. New-world tools.

Malgrin may look like he wandered out of the fifteenth century, but the bench is crowded with cameras, editing timelines, microphones, game controllers, digital art tools, and whatever device is currently humming purple.

  • Concept development and creative direction
  • Video editing, motion graphics, and trailers
  • Podcast and audio production concepts
  • Game design, interactive prototypes, and web experiences
  • Digital brand worlds and cross-media storytelling
See the Method

How We Create

The tools may be digital, but the process is still hand-built: idea first, system second, polish last.

1. Find the hook

Every project begins with the part people will remember: the premise, mood, mechanic, joke, fear, or visual identity.

2. Build the experience

We define the audience, format, interaction, visual language, sound, platform, and practical production needs.

3. Prototype fast

Rough cuts, mockups, playable builds, sample audio, storyboards, and proof-of-concept artifacts expose weak ideas early.

4. Finish with teeth

Editing, polish, sound, motion, pacing, interface, and presentation are refined until the work feels deliberate and unmistakably Bad Wizard.

Cross-Media Studio

One world, many formats.

Bad Wizard Design exists to help ideas move between forms. A board game can become a trailer. A comic can become an animated teaser. A fictional world can become a podcast, interactive website, game prototype, or digital campaign.

The objective is not to force every idea into every medium. It is to find the medium that makes the idea hit hardest.

Hire Malgrin

Looking for a digital creation? Malgrin occasionally works for outsiders. Payment in gold is appreciated. Modern currency is tolerated.

Malgrin's Talents for Hire

Drop us a scroll.

Tell us what you are trying to make, what problem the artifact needs to solve, who it is for, and how strange you are willing to let it become.

Good fits include: trailers, promotional videos, podcast concepts, branded digital content, interactive pages, small games, prototypes, creative campaigns, experimental web experiences, and cross-media storytelling.

Have something harder to classify? Even better. Describe it.

Production inquiries are delivered to media@badwizard.games.

Contact the Design Lab

For collaborations, press, production questions, licensing, or digital experiments that probably need supervision.

Production

Commission Work

Use the Hire Malgrin section for new production inquiries and digital commissions.

Studio

Cross-Division Projects

Design can support Bad Wizard Games, Bad Wizard Comics, and future Bad Wizard Studio properties.

Oddities

Experimental Work

Interactive stories, strange interfaces, AI experiments, game-night tools, and unusual digital artifacts are welcome.